/*!
 * \file	game.h
 * \brief	Declarations for main game functions.
 * \author	Jon "delrio" Cox
 * \date	February 2, 2011
 */

//------------------------------------------------------------------------//
//  Qong                                                                  //
//  Copyright (C) 2011 Jon Cox                                            //
//                                                                        //
//  This program is free software: you can redistribute it and/or modify  //
//  it under the terms of the GNU General Public License as published by  //
//  the Free Software Foundation, either version 3 of the License, or     //
//  (at your option) any later version.                                   //
//                                                                        //
//  This program is distributed in the hope that it will be useful,       //
//  but WITHOUT ANY WARRANTY; without even the implied warranty of        //
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         //
//  GNU General Public License for more details.                          //
//                                                                        //
//  You should have received a copy of the GNU General Public License     //
//  along with this program.  If not, see <http://www.gnu.org/licenses/>. //
//------------------------------------------------------------------------//

#ifndef INCLUDE_GAME_H
#define INCLUDE_GAME_H

#include <types.h>
#include <stdlib.h>
#include <stdio.h>
#include <SDL.h>

//! Function to run the single-player game mode.
bool_t spGame( int scoreLimit, Uint32 flags );

//! Game loop timer.
Uint32 gameLoopTimer( Uint32 interval, void *param );

#endif
